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Learning ShiVa3D Game Development by Wade Tracy

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Particle effects

Particle effects allow us to set behaviors for large numbers of particles and then automate them to provide certain visual effects. In ShiVa, this is done by either providing a texture that can be used as the particles or by using the default colored square particles and then setting their properties in the Particle Editor window. The Particle Editor window, as seen in Chapter 2, Editor Fundamentals, is where we create particle effects; it includes a real-time preview of the effect so that we can make changes on the fly. We are going to use particle effects to create engine exhaust effects and explosions. Let's jump in and create the engine exhaust effects. We'll hit the highlights of the Particle Editor window as we move ahead ...

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