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Learning ShiVa3D Game Development by Wade Tracy

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Chapter 6. Menus and Overlays

For all intents and purposes, this is the final chapter as far as game design is concerned! All that's left is to handle touch input and deploy the game, which we will do in the next chapter. We will add the last few components to our game and then spend the next chapter getting it deployed to a device. This chapter covers what ShiVa3D calls the HUD. We will use the HUD module to create basic menus and a health bar, but it can be used to create a variety of 2D assets and timers. We also need to create some states so that our menus will allow us to transition between the game screens.

In this chapter, we will do the following:

  • Learn about states and how they can be used
  • Take a quick look at the HUD module capabilities ...

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