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Learning ShiVa3D Game Development by Wade Tracy

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The HUD Editor window

The first thing to know about creating Heads-Up Display (HUD) is that there are three categories of resources that can be created, so let's get things set up and take a look. I like to work in the Preview desktop for the extra room, so switch desktops and then pull up the HUD Editor window in the left viewport. Click on HUD | Create and create a HUD with the name InitialMenu . On the left-hand side of the following screenshot, we can see the three categories (we won't count General):

The HUD Editor window

We don't count General since it is only used for changing Initial Action, which is used if you need the HUD to do something when it is first loaded. ...

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