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Learning ShiVa3D Game Development by Wade Tracy

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Chapter 7. Deploying to a Device

If we were going through creating a real game, we would have loaded our game on a device a long time ago; in fact, we would probably have loaded it on several devices to make sure things were working as we went along. To be honest, this game has been loaded on a device several times to make sure that the game would work when it was finished. Now, we will set up the ShiVa Authoring Tool with the necessary tools and settings to deploy the game to an Android device.

In this chapter, we will cover the following:

  • Modifying our game slightly to be phone-friendly
  • How to use the Authoring Tool
  • How to install the tools
  • How to configure our project
  • How to deploy it to the device

Mobile device considerations

It's one thing to develop ...

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