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Learning ShiVa3D Game Development by Wade Tracy

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Deploying the game

Development is fine and dandy, but what if you want to deploy a game to a friend's phone or the Android marketplace? We need to see how to produce a distributed version of our game. The easy part is to simply change the Build type option on the Build tab to Distribution. Also uncheck Install to connected device since we have to sign the file that is created. This time when we click Build we get the C:/Users/watracy/AppData/Local/Temp/_S3DTempBuild_/CaveRunner_Android.s3dxproj/bin/CaveRunner-release-unsigned.apk to: C:/Android/CaveRunner-release-unsigned.apk message.

As you can see at the end of the line, the filename includes unsigned indicating that the file has not been signed and will not run on a device.

Signing

In order to ...

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