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Learning Swift: Building an iOS Game by Jocelyn Harrigton, Christoffer Hallas, Clayton McIlrath, Paul Nettle, Ankur Patel

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Preface

Swift features covered here:

  • Swift History - establishes the origin of the Software Development Kits that are at the very heart of Swift.
  • Playgrounds - provide a better  Read-Eval-Print-Loop (REPL) and can become a very important tool to test out code quickly without editing an entire application.

The audience

This book is intended for beginner to intermediate developers who already know a programming language like Javascript, Objective-C or Ruby, and are interested in learning Swift by building a game with Apple’s new programming language.

You should have a basic understand of programming language concepts, such as control flow and object-oriented programming. You should also have some basic knowledge about Swift by reading Apple’s ...

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