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Learning Three.js: The JavaScript 3D Library for WebGL by Jos Dirksen

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Summary

That's it for the first chapter. In this chapter you've already learned a lot about the basic concepts that make up each Three.js scene and this should give you a good starting point for the next chapters. What you should remember from this chapter is the following:

  • You can find all the source code for the examples in this and the other chapters online. The best way to learn is to play around and experiment with these examples
  • In the Three.js project, you created a scene to which you added the objects (a geometry together with a material) that you wanted to render
  • The materials that you used defined what the objects looked like. Each material reacted in a different way to light sources
  • Rendering shadows is expensive and needs to be turned ...

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