That was a lot of information about the different kinds of lights that are available in the Three.js library. The most important things to remember from this chapter are the following:
dat.GUIcontrol to fine-tune your configuration.
AmbientLightsource color is added to each and every color in the scene. It has no position. Usually this light is used to smooth hard colors and shadows.
PointLightsource doesn't create shadows and emits light in all directions. You can compare this light with a flare in the night sky.
SpotLightis a light that resembles a flash light. It has a conical shape and can be configured to fade over distance. A