That's a wrap for this chapter. We've explained what a particle, a sprite, and a particle system are and how you can style these objects with the available materials. The important parts to remember are listed here:
THREE.Particleobject directly when you use the
WebGLRendererclass, you can't use a
THREE.Particleobject, but you can create singular particles using the
THREE.ParticleSystemclass. With this object each vertex is rendered as a particle using the supplied material.