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Learning Three.js: The JavaScript 3D Library for WebGL by Jos Dirksen

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Chapter 8. Creating and Loading Advanced Meshes and Geometries

In this chapter, we'll look at a couple of different ways you can create advanced and complex geometries and meshes. In Chapter 5, Learn to work with geometries, we already showed you how to create some advanced geometries using the built-in objects from Three.js. In this chapter we'll use the following two approaches to create advanced geometries and meshes:

  • Grouping and merging: The first approach we explain uses built-in functionality from Three.js to group and merge existing geometries. This creates new meshes and geometries from existing objects.
  • Load from external: In this section we'll explain how you can load meshes and geometries from external sources. For instance, we'll show ...

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