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Learning Three.js: The JavaScript 3D Library for WebGL by Jos Dirksen

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What you need for this book

All that you need for this book is a text editor (for example, Sublime Text Editor) to play around with the examples and a modern web browser to access the examples. Some examples require a local web server, but you'll learn in Chapter 1 how to set up a very lightweight web server to use with the examples in this book.

Note

Disclaimer:

Before we get started, a quick note on possible problems with the examples in this book. In Chapter 1 we give an overview of the browser support for WebGL, which is needed for Three.js. Modern browsers such as Chrome, Firefox, and Internet Explorer have good support for this standard. There is, however, something you need to take into account. When newer versions of browsers appear, they ...

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