We'll start with the most basic of the lights:
When you create
THREE.AmbientLight, the color is applied globally. There isn't a specific direction this light comes from, and
THREE.AmbientLight doesn't contribute to any shadows. You would normally not use
THREE.AmbientLight as the single source of light in a scene since it colors all the objects in the same color, regardless of shape. You use it together with other lighting sources, such as
THREE.DirectionalLight to soften the shadows or add some additional color to the scene. The easiest way to understand this is by looking at the
01-ambient-light.html example in the
chapter-03 folder. With this example, you get a simple user ...