O'Reilly logo

Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition by Jos Dirksen

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Using textures to style particles

In the previous example, we saw how you could style THREE.PointCloud and individual THREE.Sprite objects using an HTML5 canvas. Since you can draw anything you want and even load external images, you can use this approach to add all kinds of styles to the particle system. There is, however, a more direct way to use an image to style your particles. You can use the THREE.ImageUtils.loadTexture() function to load an image as THREE.Texture. THREE.Texture can then be assigned to the map property of a material.

In this section, we'll show you two examples and explain how to create them. Both these examples use an image as a texture for your particles. In the first example, we create a simulation of rain, 06-rainy-scene.html ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required