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Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition by Jos Dirksen

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Chapter 8. Creating and Loading Advanced Meshes and Geometries

In this chapter, we'll look at a couple of different ways that you can create advanced and complex geometries and meshes. In Chapter 5, Learning to Work with Geometries, and Chapter 6, Advanced Geometries and Binary Operations ,we showed you how to create a few advanced geometries using the built-in objects from Three.js. In this chapter, we'll use the following two approaches to create advanced geometries and meshes:

  • Grouping and merging: The first approach we explain uses built-in functionality from Three.js to group and merge existing geometries. This creates new meshes and geometries from existing objects.
  • Loading from external: In this section, we'll explain how you can load meshes ...

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