O'Reilly logo

Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition by Jos Dirksen

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

What you need for this book

All you need for this book is a text editor (for example, Sublime) to play around with the examples and a modern web browser to access these examples. Some examples require a local web server, but you'll learn in Chapter 1, Creating Your First 3D Scene with Three.js, how to set up a very lightweight web server to use with the examples in this book.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required