The last stage of the character is its code class. The code class will receive input from the PlayerInput class we wrote earlier, so the character can be controlled through the input and filter out the type of GameObjects that collided with from the parent of that collider type.
Perform the following steps:
To start with, navigate to the
Assets/Scripts folder and right-click on it. Select Create and then C# Script. Name it
Next, we need to give our
PlayerInput class a reference to our character. To perform this, navigate to the
Assets/Scripts folder and double-click on the
PlayerInput.cs file to open it.
At the top of the class, under the
SimpleTouch struct, add the following ...