O'Reilly logo

Learning Vulkan by Parminder Singh

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Memory allocation and binding image resources

When an image resource object (VkImage) is created, it contains a logical allocation. The image has no physical association with the device memory at that point. The actual memory backing is provided separately at a later stage. The physical allocation is very type-dependent; the images can be categorized into sparse and non-sparse. The sparse resource is specified using sparse creation flags (VkImageCreateFlagBits in VkImageCreateInfo); however, if the flag is not specified, it is a non-sparse image resource. This chapter will only address non-sparse memory as a reference. For more information on sparse resource allocation, refer to the official Vulkan 1.0 specification.

The association of an image ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required