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Learning Vulkan by Parminder Singh

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Summary

This chapter was full of image resources. We started with a basic understanding of image resource in Vulkan and learning about image objects, image layouts, and image views. Then we created image objects and allocated device memory to them. We also used WSI extensions to implement the swapchain and retrieved the swapchain images; these images were then associated with the presentation window. Finally, we created image views out of the swapchain images.

Next in this chapter, we implemented the depth buffer image. We also understood the different Vulkan image tilings and the basic difference between them. In addition to this, we also understood image layouts and their implementations using memory barriers.

In the next chapter, we will introduce ...

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