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Learning Windows 8 Game Development by Michael Quandt

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Text rendering

So now that we have some images rendering to the screen, you're ready to start making millions. But wait, how are you going to communicate with the player? If you are making an art game, you could probably get away with zero text, but most games need to communicate with the players so they have the information they need to play successfully. To do this, we need to render some text.

Windows has plenty of built in text functionality for rendering text in Windows 8 applications; however, we're working with raw Direct3D, so we don't have access to that, and in many cases those nice features would get in the way of our games.

Thankfully we don't need to worry about perfect kerning and other text features that are needed for a great reading ...

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