November 2008
Beginner
510 pages
16h 24m
English
We covered an awful lot in this chapter. Let's take a look back at what you just did:
You created a split-screen two-player game.
You learned about network architectures (peer-to-peer versus client/server).
You learned about critical networking classes in XNA including the
NetworkSession, PacketWriter, and PacketReader classes.
You implemented a 2D networked game using Games for Windows LIVE.
You made use of the gamer services windows for signing in and managing gamer identities in your networked game.
You implemented game states and peer-to-peer messaging in your networked game.
You added a cool slow-down bomb to the game.