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LibGDX Cross-Platform Development Blueprints by Indraneel Potnis

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Chapter 5. Using the Tiled Map Editor

LibGDX is a game framework and not a game engine. This is why it doesn't have an editor to place game objects or to make levels. Imagine a game, such as Super Mario, where you have a lot of levels. It would be cumbersome to place all the objects from the code. Tiled is a 2D level/map editor most suited for this purpose. In this chapter, we will learn how to use this editor and its features and also learn how to use it to visually make levels for your game. LibGDX provides excellent support for reading and rendering maps/levels made through Tiled.

We will cover the following topics in this chapter:

  • Installation and basics
  • Miscellaneous

Installation and basics

This section will cover how to install and set up the ...

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