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LibGDX Cross-Platform Development Blueprints by Indraneel Potnis

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Chapter 6. Drawing Tiled Maps

In the previous chapter, we created a game level in the editor. In this chapter, we will learn how to display the level in the game. We will also learn about a technique used to improve the game performance called texture packing. Along with this, we will learn how to effectively manage our game assets.

We will cover the following topics in this chapter:

  • Asset management
  • Map rendering

Asset management

This topic will teach you how to optimize and manage assets in your game. This is necessary as the manual management of game assets is quite cumbersome as the code and game size increases.

Texture packer

So far, we have been using separate images or textures in our games for different game objects, such as a player, mole, ...

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