In this chapter, we will learn how to integrate Bob and other game objects with the Tiled map that we created. We will also learn how to control the camera and follow the player around. We will also learn how to add realistic physics and detect collisions between obstacles from the map.
In this chapter, we will cover the following topics:
In this section, we will learn how to integrate the game objects with the Tiled map and camera control.
In the previous chapter, we rendered the map but other game objects, such as Bob, the paddles, and the background were out of picture. Let's first try to integrate them with the ...