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LibGDX Cross-Platform Development Blueprints by Indraneel Potnis

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Chapter 10. More Levels and Effects

In this chapter, we will learn how to add different levels to our game. We will also learn how to add particle effects, such as explosions, and make them using a tool. Finally, we will take a look at how to implement a loading screen in the game.

In this chapter, we will cover the following topics:

  • Multiple levels
  • Particle effects
  • A loading screen

Multiple levels

In this section, we will learn how to create different levels and transitions between them.

Adding the door

Until now, what we have seen is only one level in the game. Games usually have multiple levels for a good gameplay experience. We will see how to make different levels and how to make transitions between them. But first, we will need to make something ...

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