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Lightwave 3D® 8 Revealed

Book Description

Coverage includes—

  • KELLY L. MURDOCK has a background in engineering, specializing in computer graphics. This experience has led him to many interesting experiences, including using high-end CAD workstations for product design and analysis, working on several large-scale visualization projects, creating 3D models for several blockbuster movies, working as a freelance 3D artist and designer, doing 3D programming, and writing several high-profile computer graphics books.

  • Aimed at the beginner, this book is based on the latest version of Lightwave, a 3D software package that is comparable to, but more affordable, than many others.

  • Includes coverage of the new added features of Lightwave, including dynamics, character animation, and several advancements to texturing tools.

  • Based on an award-winning interior design and landscape layout that are geared specifically toward creative learners.

  • Author offers many years of 3D, teaching, and writing experience that add value and ease for students.

  • Table of Contents

    1. Copyright
      1. Dedication
    2. Acknowledgments
    3. About the Author
    4. Series & Author Vision
      1. Revealed Series Vision
      2. Author Vision
    5. 1. Learning the Lightwave Interfaces
      1. Tools You’ll Use
      2. 1. Launch the Layout and Modeler
        1. What You’ll Do
        2. Launching the Modeler and Layout Interfaces
        3. Learning the Common Interface Elements
        4. Using the LightWave Hub
        5. Enabling Automatic Saving
        6. Switching Between Interfaces
        7. Launch LightWave
        8. Use the LightWave Hub and enable Automatic Save
        9. Switch between interfaces
      3. 2. Use the Pop-Up Menus
        1. What You’ll Do
        2. Using Keyboard Shortcuts
        3. Editing Keyboard Shortcuts
        4. Switching Menus with the Menu Tabs
        5. Understanding Menu Button Colors
        6. Editing Menu Layouts
        7. Use a menu command
        8. Create a keyboard shortcut
        9. Change the menu layout
      4. 3. Work with Files
        1. What You’ll Do
        2. Learning the Native File Types
        3. Loading a File
        4. Saving Files
        5. Importing and Exporting Files
        6. Learning the Supported File Types
        7. Load a file
        8. Save a file
        9. Export a file
      5. 4. Set Interface Options
        1. What You’ll Do
        2. Setting the Content Directory
        3. Using the Undo Feature
        4. Setting the Number of Viewports
        5. Positioning and Hiding the Toolbar
        6. Setting the Default Units
        7. Set the default Content Directory
        8. Change the viewport layout
        9. Change the system units to kilometers
      6. 5. Explore the Viewports
        1. What You’ll Do
        2. Moving, Rotating, and Zooming Viewports
        3. Maximizing the Viewport
        4. Manually Changing the Viewport’s Size
        5. Changing the Viewport’s View
        6. Changing the Viewport’s Display Mode
        7. Working with Grids
        8. Navigate and maximize a viewport
        9. Change the viewport view and display mode
        10. Turn the grid off
      7. 6. Get Help
        1. What You’ll Do
        2. Accessing the Online User Reference
        3. Viewing the Help Line
        4. Access the online reference
      8. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    6. 2. Creating and Selecting Objects
      1. Tools You’ll Use
      2. 1. Create Primitive Objects
        1. What You’ll Do
        2. Creating Primitive Objects
        3. Modifying New Objects
        4. Creating Accurate Objects with the Numeric Panel
        5. Creating More Objects
        6. Compare ball types
        7. Use the Platonic Solid Tool
        8. Create gears
      3. 2. Create Text
        1. What You’ll Do
        2. Loading Fonts
        3. Adding Text
        4. Manipulating Text
        5. Using the Multi Text Tool
        6. Creating Logo Text
        7. Create text
        8. Create Multiline text
        9. Create logo text
      4. 3. Create Points and Polygons
        1. What You’ll Do
        2. Using the Point Tool
        3. Spraying Points
        4. Adding Points to an Object and Randomly Placing Points
        5. Creating Polygons with the Pen Tool
        6. Making Polygons from Selected Points
        7. Creating Metaballs and Metaedges
        8. Triangulating Polygons
        9. Manually create a polygon
        10. Draw polygons with the Pen tool
        11. Work with Metaballs and Metaedges
      5. 4. Create Curves
        1. What You’ll Do
        2. Sketching Curves
        3. Using the Bezier Tool
        4. Drawing Splines
        5. Creating a Spline Cage
        6. Creating a Curve from an Equation
        7. Making a Curve from Selected Points
        8. Sketch a curve
        9. Compare Bezier and spline curves
        10. Create a star-shaped curve
      6. 5. Select Objects
        1. What You’ll Do
        2. Using the Selection Modes
        3. Selecting Points and Polygons
        4. Selecting with a Lasso
        5. Deselecting All
        6. Selecting Entire Objects
        7. Using the View Menu to Select Object Parts
        8. Using Selection Sets and Parts
        9. Select points and polygons
        10. Select a loop of polygons
        11. Designate a part
      7. 6. Use Layers and Hide Objects
        1. What You’ll Do
        2. Viewing an Object Name
        3. Selecting a Layer
        4. Showing Layer Objects as Background
        5. Moving Between Layer Sets
        6. Moving Objects Between Layers
        7. Hiding Objects
        8. Access a new layer
        9. Hide objects
      8. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    7. 3. Transforming Objects
      1. Tools You’ll Use
      2. 1. Translate Objects
        1. What You’ll Do
        2. Moving Objects
        3. Moving Objects with Falloff
        4. Dragging Points
        5. Shearing Objects
        6. Using the Magnet and DragNet Tools
        7. Using the Rove Tool
        8. Moving Along Normals
        9. Move objects
        10. Move points
        11. Shear text
        12. Use the Magnet tool
      3. 2. Center, Align, and Snap Objects
        1. What You’ll Do
        2. Centering Objects
        3. Aligning Objects
        4. Using the Snap Drag Tool
        5. Moving Polygons to the Ground Plane
        6. Align objects
        7. Create a pyramid object
        8. Create a table
      4. 3. Use the Falloff Options
        1. What You’ll Do
        2. Using Linear Falloff
        3. Using Radial and Point Radial Falloffs
        4. Using Point and Polygon Falloffs
        5. Create a heart-shaped object
        6. Move a selection with Falloff
      5. 4. Rotate Objects
        1. What You’ll Do
        2. Setting the Action Center
        3. Rotating Objects
        4. Bending and Twisting Objects
        5. Using the Dangle and Vortex Tools
        6. Rotating About Other Axes
        7. Create fan blades
        8. Create a tornado
      6. 5. Size and Stretch Objects
        1. What You’ll Do
        2. Resizing an Object
        3. Stretching an Object
        4. Scaling Edge Segments
        5. Tapering an Object
        6. Scaling an Object with Precision
        7. Scaling and Smoothing Polygons
        8. Scaling About an Object’s Center
        9. Create a raindrop
      7. 6. Transform and Distort Objects
        1. What You’ll Do
        2. Adding Roughness
        3. Smoothing Objects
        4. Distorting Along an Axis
        5. Distorting with a Spline Guide
        6. Create a block of stone
        7. Create a flower
        8. Create a chess piece
      8. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    8. 4. Extending, Duplicating, And Subdividing Objects
      1. Tools You’ll Use
      2. 1. Bevel Faces and Edges
        1. What You’ll Do
        2. Beveling a Face
        3. Beveling Edges
        4. Using the Rounder Tool
        5. Beveling Multiple Polygons as a Group
        6. Using the Magic Bevel Tool
        7. Beveling Along a Rail
        8. Using the Router Tool
        9. Bevel cube faces
        10. Bevel disc edges
        11. Round box edges
      3. 2. Extrude and Lathe Shapes
        1. What You’ll Do
        2. Extruding Shapes
        3. Lathing Curves
        4. Extruding Along a Rail
        5. Extrude a plus sign shape
        6. Lathe a curve to create a rolling pin
        7. Create a shoe with Rail Extrude
      4. 3. Create Specialized Objects
        1. What You’ll Do
        2. Using the Seashell Tool
        3. Making Objects Spikey
        4. Creating Skin Objects
        5. Creating Objects by Morphing Polygons
        6. Create a seashell object
        7. Create a spikey ball
        8. Create a megaphone skin
      5. 4. Duplicate Objects
        1. What You’ll Do
        2. Mirroring Objects
        3. Cloning Objects
        4. Replacing Points with Objects
        5. Cloning Along a Rail
        6. Mirror shoes
        7. Create a set of stairs
        8. Create a string of pearls
      6. 5. Work with Arrays
        1. What You’ll Do
        2. Creating a Rectangular Array
        3. Creating a Radial Array
        4. Create an array of boxes
        5. Create a radial array
      7. 6. Subdivide Objects
        1. What You’ll Do
        2. Adding Points to a Polygon
        3. Using the Knife Tool
        4. Subdividing Polygons
        5. Using the Band Saw Pro Tool
        6. Splitting Curves and Polygons
        7. Cutting Selected Polygons
        8. Use the Knife tool
        9. Use the Band Saw Pro tool
      8. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    9. 5. Constructing and Detailing Objects
      1. Tools You’ll Use
      2. 1. Reduce and Remove Objects
        1. What You’ll Do
        2. Reducing Points
        3. Reducing Polygons
        4. Viewing Statistics
        5. Deleting Points and Polygons
        6. Collapsing Several Polygons to a Point
        7. Combining Rows and Columns of Polygons
        8. Reduce points on a text object
        9. Reduce polygons
        10. Collapse polygons
      3. 2. Combine Objects
        1. What You’ll Do
        2. Using Boolean Operations on Objects
        3. Drilling Objects
        4. Using the Bridge Tool
        5. Creating Patches from Curves
        6. Use a Boolean operation
        7. Drill holes in an object
        8. Create a barbell with the Bridge tool
      4. 3. Convert Object Types
        1. What You’ll Do
        2. Smoothing Objects with Subpatches
        3. Converting Curves to Polygons
        4. Converting Subpatches to Polygons
        5. Converting and Editing Metaballs, Metaedges, and Metafaces
        6. Create a subpatch hand
        7. Create a Metaface
      5. 4. Weld Points
        1. What You’ll Do
        2. Merging Points
        3. Welding Points
        4. Unwelding Points
        5. Setting Point Values
        6. Merge points
        7. Weld points
      6. 5. Align Polygons
        1. What You’ll Do
        2. Merging Polygons
        3. Flipping Polygons and Curves
        4. Spinning Quads
        5. Creating Double-Sided Polygons
        6. Flip normals
      7. 6. Adjust Curves and Edges
        1. What You’ll Do
        2. Smoothing Two Adjacent Curves
        3. Adjusting Curve Ends
        4. Adding Edges
        5. Reducing and Removing Edges
        6. Lathe a smooth curve
        7. Remove an edge
      8. 7. Use the Measure Tool
        1. What You’ll Do
        2. Measuring Distance
        3. Measuring Angles
        4. Locating the Center of a Polygon
        5. Measure diameter
      9. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    10. 6. Surfacing Objects and Mapping Textures
      1. Tools You’ll Use
      2. 1. Apply a Surface
        1. What You’ll Do
        2. Naming Surfaces
        3. Selecting an Initial Color
        4. Changing the Diffuse and Specular Values
        5. Apply a surface
      3. 2. Use the Surface Editor
        1. What You’ll Do
        2. Saving and Loading Surfaces
        3. Loading Surface Presets
        4. Changing Edit Mode
        5. Using the Surface List
        6. Copying and Pasting Surface Properties
        7. Changing Preview Options
        8. Load surface files and use preset surfaces
      4. 3. Set Surface Properties
        1. What You’ll Do
        2. Setting Basic Surface Properties
        3. Setting Advanced Surface Properties
        4. Explore surface properties
      5. 4. Use the Texture Editor
        1. What You’ll Do
        2. Layering Textures
        3. Loading an Image Map
        4. Editing an Image Map
        5. Positioning Images
        6. Using Procedural Textures
        7. Creating Gradients
        8. Apply an image map to an object
        9. Use a Procedural Texture for a bump map
      6. 5. Use Environment Settings and Shaders
        1. What You’ll Do
        2. Setting Reflection and Refraction Options
        3. Understanding Shaders
        4. Selecting an Alternative Shader
        5. Enable a reflection map
        6. Select a different shader
      7. 6. Use Vertex Maps
        1. What You’ll Do
        2. Creating New VMaps
        3. Setting Map Values
        4. Painting Map Values
        5. Using Weight Maps
        6. Edit a subpatch weight map
      8. 7. Work with Vertex Color and UV Texture Maps
        1. What You’ll Do
        2. Coloring Points
        3. Using Vertex Paint
        4. Adding UVs
        5. Viewing UV Texture Maps
        6. Adjusting UVs
        7. Paint vertices
        8. Use a UV texture map
      9. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    11. 7. Using Objects, Cameras, and Lights in the Layout Interface
      1. Tools You’ll Use
      2. 1. Load and Save Scenes
        1. What You’ll Do
        2. Using the Toolbar
        3. Loading Scenes
        4. Loading Objects
        5. Saving Scenes and Objects
        6. Importing and Exporting
        7. Using the Content Manager
        8. Load objects and save a scene
        9. Use the Content Manager
      3. 2. Use the Layout Viewports
        1. What You’ll Do
        2. Learning the Unique Layout Views
        3. Using the Schematic View
        4. Setting the View’s Position, Rotation, and Zoom
        5. Panning About the Selected Object
        6. Fitting Objects Within the Viewport
        7. Changing Layouts
        8. Changing Grid Size
        9. Use Schematic view
        10. Change default view
      4. 3. Work with Objects
        1. What You’ll Do
        2. Selecting Objects
        3. Selecting Multiple Objects
        4. Selecting All Objects
        5. Cloning Objects
        6. Mirroring Objects
        7. Clearing Objects
        8. Replacing Objects
        9. Select, clone, and clear objects
      5. 4. Add Lights and Cameras
        1. What You’ll Do
        2. Adding Null Objects
        3. Adding Lights
        4. Adding Cameras
        5. Changing to a Camera or Light View
        6. Add lights and a camera
      6. 5. Set Object Properties
        1. What You’ll Do
        2. Selecting Objects
        3. Accessing the Tabbed Panels
        4. Adding Custom Objects
        5. Enabling Level of Detail
        6. Enable level of detail
      7. 6. Set Camera Properties
        1. What You’ll Do
        2. Setting Camera Resolution
        3. Enabling Antialiasing
        4. Enabling Motion Blur
        5. Enabling Depth of Field
        6. Using a Camera Mask
        7. Set camera properties and enable motion blur
      8. 7. Set Light Properties
        1. What You’ll Do
        2. Setting Light Color and Intensity
        3. Enabling Lens Flares
        4. Enabling Volumetric Lights
        5. Enabling Shadows
        6. Using Projection Maps
        7. Enabling Global Illumination, Radiosity, and Caustics
        8. Change light properties and enable shadows
        9. Enable a lens flare
      9. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    12. 8. Modifying Layout Objects
      1. Tools You’ll Use
      2. 1. Translate, Rotate, and Transform Objects
        1. What You’ll Do
        2. Moving Objects
        3. Rotating Objects
        4. Moving and Rotating Pivots
        5. Sizing, Stretching, and Squashing Objects
        6. Specifying Transform Offsets
        7. Using the Numeric Adjustment Controls
        8. Move, rotate, and scale objects
      3. 2. Work with Bones
        1. What You’ll Do
        2. Using Bone Edit Mode
        3. Creating Bones
        4. Selecting and Modifying Bones
        5. Breaking and Fusing Bones
        6. Copying Hierarchies and Deleting Bones
        7. Enabling Bone Modes
        8. Setting Bone Properties
        9. Create a bone structure
      4. 3. Work with Skelegons
        1. What You’ll Do
        2. Adding Skelegons in the Modeler
        3. Selecting and Editing Skelegons
        4. Restructuring a Skelegon Chain
        5. Converting Skelegons into Bones
        6. Create, edit, and convert Skelegons
      5. 4. Morph Objects
        1. What You’ll Do
        2. Morphing to a Target
        3. Creating Endomorphs in the Modeler
        4. Accessing the Morph Mixer
        5. Using the Morph Mixer
        6. Create and mix endomorphs
      6. 5. Deform Objects
        1. What You’ll Do
        2. Adding a Displacement Texture
        3. Using the Deform Displacement Plug-Ins
        4. Bending Objects
        5. Shearing an Object
        6. Twisting an Object
        7. Other Deform Displacement Plug-Ins
        8. Add a displacement map
        9. Use a deform displacement plug-in
      7. 6. Add Fur and Hair
        1. What You’ll Do
        2. Adding Fur to an Entire Object
        3. Enabling a Pixel Filter
        4. Rendering Fur
        5. Adding Fur to a Specific Surface
        6. Add hair to a surface
      8. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    13. 9. Animating Objects
      1. Tools You’ll Use
      2. 1. Use the Animation Controls
        1. What You’ll Do
        2. Using the Time Line
        3. Learning the Animation Preview Controls
        4. Accessing the Dope Track
        5. Learning the Keyframe Options
        6. Setting Animation Options
        7. Move objects
      3. 2. Set Keys
        1. What You’ll Do
        2. Creating Keys
        3. Deleting Keys
        4. Enabling Auto Key Mode
        5. Moving All Keys
        6. Cutting, Copying, and Pasting Keys
        7. Create keys
        8. Use Auto Key mode
      4. 3. Work with Motion Paths
        1. What You’ll Do
        2. Viewing Motion Paths
        3. Moving Motion Paths
        4. Editing Motion Paths
        5. Changing Tension, Continuity, and Bias
        6. Saving and Loading Motion Paths
        7. Create a sharp motion path point
        8. Reuse motion paths
      5. 4. Use Animation Modifiers
        1. What You’ll Do
        2. Parenting and Targeting Objects
        3. Applying Modifiers
        4. Animating an Object Following a Curve
        5. Using the Follower Modifier
        6. Making Objects Vibrate
        7. Adding Cyclical Motion
        8. Using Dynamic Parenting
        9. Parent objects
        10. Use animation modifiers
        11. Create oscillation motion
      6. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    14. 10. Working with the Graph Editor
      1. Tools You’ll Use
      2. 1. View Animation Curves
        1. What You’ll Do
        2. Selecting a Channel
        3. Increasing the Graph Area
        4. Changing the Frame and Frame Range
        5. Zooming and Panning the Graph Pane
        6. Autofitting a Graph
        7. Setting Graph Editor Options
        8. Move objects
      3. 2. View Different Curves
        1. What You’ll Do
        2. Adding Channels to the Channel Bin
        3. Removing and Reordering Channels in the Channel Bin
        4. Viewing Color Values in the Graph Editor
        5. Editing Envelopes
        6. View a color graph
      4. 3. Edit Keys
        1. What You’ll Do
        2. Selecting Keys
        3. Moving Keys
        4. Adding and Deleting Keys
        5. Scaling Keys
        6. Rolling Keys
        7. Zooming Keys
        8. Copying Keys
        9. Edit graph keys
      5. 4. Edit Curves
        1. What You’ll Do
        2. Making Curves Loop
        3. Using TCB and Hermite Splines
        4. Using Bezier Splines
        5. Creating Straight and Stepped Lines
        6. Create looping
        7. Change curve shape
      6. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    15. 11. Enabling Dynamics
      1. Tools You’ll Use
      2. 1. Create Hard-Body Objects
        1. What You’ll Do
        2. Setting Dynamic Properties
        3. Setting Object Gravity
        4. Enabling Rotation
        5. Enabling Collisions
        6. Adding Forces
        7. Saving Motion Files
        8. Breaking into Pieces
        9. Simulate hard-body dynamics
        10. Break into pieces
      3. 2. Create Soft-Body Objects
        1. What You’ll Do
        2. Grouping Objects
        3. Specifying Soft-Body Forces
        4. Adding a Soft-Body Jiggle
        5. Enabling Collisions
        6. Defining Stretching
        7. Simulate soft-body dynamics
      4. 3. Create a Cloth Object
        1. What You’ll Do
        2. Making an Edge Immovable
        3. Making the Cloth Stiffer
        4. Enabling Collisions
        5. Controlling Stretching
        6. Applying Forces to Cloth
        7. Simulate cloth dynamics
      5. 4. Create a Particle Emitter
        1. What You’ll Do
        2. Setting the Number of Particles
        3. Using an Object as an Emitter
        4. Setting Particle Properties
        5. Setting Particle Motion
        6. Enabling Particle Interactions
        7. Create a particle emitter
      6. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    16. 12. Rendering the Scene
      1. Tools You’ll Use
      2. 1. Add Backdrop Options
        1. What You’ll Do
        2. Changing the Background Color
        3. Enabling a Gradient Backdrop
        4. Using Environment Plug-Ins
        5. Adding a Textured Backdrop
        6. Using the SkyTracer2 Plug-In
        7. Using the Background Booster
        8. Add a SkyTracer2 backdrop
      3. 2. Add Fog Effects
        1. What You’ll Do
        2. Adding Fog
        3. Using Volumetric Plug-Ins
        4. Adding Ground Fog
        5. Add ground fog
      4. 3. Work with Hypervoxels
        1. What You’ll Do
        2. Selecting a HyperVoxel Type
        3. Setting the HyperVoxel Size
        4. Shading the HyperVoxel
        5. Selecting a HyperVoxel Texture
        6. Saving HyperVoxel Settings
        7. Blending HyperVoxels
        8. Create a HyperVoxel effect
      5. 4. Render Scenes
        1. What You’ll Do
        2. Setting Rendering Options
        3. Rendering an Image
        4. Rendering a Limited Region
        5. Rendering an Animation
        6. Enabling VIPER
        7. Render an animation
      6. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter
    17. 13. Using Lscript
      1. Tools You’ll Use
      2. 1. View Command History and Enter Commands
        1. What You’ll Do
        2. Viewing Command History
        3. Entering Commands
        4. Saving a Command List
        5. View Command History
      3. 2. Use LScript
        1. What You’ll Do
        2. Using the LScript Commander
        3. Compiling LScripts
        4. Create and execute an LScript
      4. 3. Add Plug-Ins
        1. What You’ll Do
        2. Adding and Editing Plug-Ins
        3. Accessing Master Plug-Ins
        4. Scan for plug-ins
        5. Access master plug-ins
      5. Chapter Summary
        1. What You Have Learned
        2. Key Terms from This Chapter