Chapter 15Standard Projection Techniques
Introduction to Standard Projections
When working with images for texturing, we have to define exactly how the image is to be placed (projected) onto the surface of the object, as no program is so intelligent as to know exactly how to place an image onto a surface without some coordinates that tell it where to put the image and in what manner the image should be applied. Even in the adjacent image, we would need to tell LightWave how to project this texture straight onto the surface, even though the placement may seem pretty straightforward and obvious.
Defining these projections involves a process ...
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