Assessing the Risks

According to Deborah Aho Williamson’s research in 2005, 45 percent of American households contain some kind of video game system, and a good portion of those have Internet connections. You can play interactive games from your home computer, and games are even available on some cell phones.

As kids become teens and are left alone in the house more often, they might spend hours playing games, and parents need to know how to regulate which games they play and how they behave in those gaming situations.

Interactive gaming can carry these risks:

  • Harassment through text messages or voice chat

  • Contact with predators

  • Exposure to inappropriate game content, including violence and sexual content

  • Addiction—adults and children can become addicted ...

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