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Lua Game Development Cookbook by Mário Kašuba

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Creating static and dynamic objects

The Box2D library uses its own special representation of physical objects to achieve the simulation of physics. It's often desirable that some objects are fixed in place and other objects move after physical interaction.

This recipe will show you how to prepare physical objects with the LuaBox2D library in an environment of the Lua language.

Getting ready

First of all, you'll need to set up the world environment where all the physical objects will reside. To do this, you'll have to create a World object, as shown in the following sample code:

local gravity = Vec2(0, -10)
local world = box2d.World(gravity)

You'll often need to have only one World object. The World object constructor accepts one Vec2 vector object ...

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