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Lumion 3D Best Practices

Book Description

Explore the best practices to build architectural visualizations efficiently in Lumion 3D

  • Learn professional techniques to improve Lumion's workflow.
  • Improve your work quality by using Lumion's top features effectively.
  • Practical, efficient and deep insight into how to create astonishing visualizations using Lumion.

In Detail

Lumion is a real-time 3D technology that lets you create amazing visualizations without the need for long rendering hours.

Lumion 3D Best Practices covers the most important Lumion features and techniques that can be incorporated in to any real production environment. Each chapter covers a different stage of a production workflow. The first two chapters provide a good foundation, in particular for when creating content for Lumion. Furthermore, the book provides an efficient workflow by covering two classic visualization scenes: interior and exterior scenes. You then get to know the best techniques to create physically based materials that boost the look and realism of any 3D scene. Special chapters are reserved to create efficient animations, still images and movies. By the end of this practical guide, users will be familiar with the professional and effective techniques to increase efficiency in producing high-end quality visualizations in Lumion.

What You Will Learn

  • Tackle the most common issues and develop an effective workflow
  • Import detailed and optimized external 3D models
  • Construct effective lighting for interior scenes
  • Sculpt detailed terrains with heightmaps
  • Create PBR materials for realistic renders
  • Design complex animations curved paths
  • Add extra realism with Lumion's effects
  • Learn to create a still image and a movie

Table of Contents

  1. Lumion 3D Best Practices
    1. Table of Contents
    2. Lumion 3D Best Practices
    3. Credits
    4. About the Author
    5. About the Reviewers
    6. www.PacktPub.com
      1. Support files, eBooks, discount offers, and more
        1. Why subscribe?
        2. Free access for Packt account holders
    7. Preface
      1. What this book covers
      2. What you need for this book
      3. Who this book is for
      4. Conventions
      5. Reader feedback
      6. Customer support
        1. Downloading the color images of this book
        2. Errata
        3. Piracy
        4. Questions
    8. 1. Getting Ready with Lumion 3D
      1. An introduction to Lumion for beginners
        1. What is possible with Lumion
        2. Where to get a demo version, and some limitations of Lumion
        3. What is necessary to work with Lumion
        4. Different Lumion versions
          1. Using additional models
      2. Keep your project organized!
        1. Using Lumion's layers
      3. The importance of materials
      4. A quick overview of Lumion
        1. Exploring the interface and controlling the camera
      5. Summary
    9. 2. Importing and Handling 3D Models
      1. Importing 3D models
        1. Importing SketchUp files
        2. Importing from 3ds Max or other applications using COLLADA or FBX
          1. Exporting settings for FBX files
          2. Exporting settings for COLLADA files
          3. Exporting 3D animations
      2. Common problems and their solutions
        1. Rookie mistakes
          1. Reversed or missing faces
        2. Most common importing issues
      3. How to place 3D models in Lumion
        1. 10 copies and different sizes
        2. Using the Mass Placement tool
      4. Controlling the 3D models
      5. Using filters to select different categories
      6. Handling and importing large scenes
      7. Updating 3D models in Lumion
      8. Summary
    10. 3. Creating an Interior Scene with Lumion
      1. Checking and refining the 3D model
        1. The level of detail
        2. Adding additional 3D models
          1. Beveling edges
      2. A quick overview – Lumion's native 3D models
        1. Balancing Lumion's models with external models
      3. Populating the scene with 3D models
        1. Best practices with the Context menu
        2. Rotating the 3D models with the mouse – the rotate option
        3. Duplicating 3D models with the Alt key
        4. Editing 3D model properties
        5. The Replace with library selection option
        6. Using the Select in library option
      4. A quick overview – Lumion's physically based materials
        1. Small adjustments
        2. Reflection and glossiness – make it believable
          1. Controlling the reflection sharpness
          2. Controlling reflections with the alpha channel
      5. Working with lights for interior scenes
        1. Placing a spotlight, omni light, or fill light
        2. Difference between lights
        3. Shadows – accuracy, speed, and memory modes
      6. Summary
    11. 4. Creating an Exterior Scene with Lumion
      1. Planning your scene
      2. The Import, Export, and Merge scene features
      3. Quick overview – the Landscape menu
        1. Working with the Terrain tools
      4. Landscape types
        1. Creating a coast using the Ocean and Terrain menus
        2. Creating a valley using the Water and Height menus
        3. Creating a terrain using heightmaps
          1. Guidelines to create heightmaps
          2. Tools used to create heightmaps
      5. Working with imported terrains
      6. Scattering elements with the Grass menu
      7. Choosing the landscape with the Paint menu
      8. Summary
    12. 5. Working with Physically Based Materials
      1. Materials, and why they are essential
      2. A quick overview of Lumion's materials
      3. Working with materials in Lumion – three options
        1. Using Lumion's materials
          1. Normal maps and their functionality
            1. The perks of using a normal map
          2. Tips to create normal maps
          3. Creating a normal map with Lumion's relief feature
          4. Glowing materials and the Emissive setting
          5. Improving material reflections
          6. Using a video as a texture
      4. Custom materials for Lumion
        1. Creating materials with an external 3D application
        2. Lumion's Standard material
          1. Finding textures and eliminating highlights
          2. Fixing highlights on textures
      5. Creating seamless textures
      6. Creating reflection and glossiness maps
      7. Summary
    13. 6. Animation Techniques in Lumion
      1. Planning your scene
        1. Tips to export animations
        2. Using a simple storyboard
      2. A quick overview of Lumion's Movie mode
      3. How to import animations
      4. Controlling imported animations
      5. Simple animations with the Move effect
      6. Curved paths with the Advanced move effect
      7. Making good use of the Mass move effect
      8. Summary
    14. 7. Producing a Still Image with Lumion
      1. A quick overview–the Photo mode
        1. Saving and loading camera positions
        2. The Build mode with effects
        3. Saving and loading effects
      2. Photo and movie effects
        1. Sun Study – a useful tool
        2. Shadow effect to correct shadows
        3. Realistic reflections with the Reflection effect
        4. Two-point perspective effect
        5. Improving illumination with Global Illumination and Hyperlight®
      3. Summary
    15. 8. Producing a Movie with Lumion
      1. A quick overview – the Movie mode
        1. Creating efficient camera paths
        2. Working with clips
      2. Composition–a useful tool
      3. Adding realism with Lumion's effects
        1. The depth of field and Vignette effects
        2. The motion blur effect
      4. Extra detail with sound effects
      5. Creating a presentation with Titles
      6. Summary
    16. 9. Exporting and Post Production
      1. Optimizing before rendering
      2. The different file formats to export from Lumion
        1. Using the Movie mode to export still images
      3. Rendering using the Movie mode
        1. Rendering an image sequence
      4. What is a render pass?
      5. Practical ways to use the render passes
        1. Using the SkyAlpha render pass
        2. Material ID – do's and don'ts
        3. Adjusting reflections and lighting
        4. Faking depth of field
      6. Using Lumion Viewer to present a project
      7. Summary
    17. Index