June 2018
Intermediate to advanced
378 pages
8h 43m
English
The model used in this chapter was trained on the dataset used in Google's AI experiment Quick, Draw!
Quick, Draw! is a game where players are challenged to draw a given object to see whether the computer can recognize it; an extract of the data is shown as follows:

The technique was inspired from the work done on handwritten recognition (Google Translate), where, rather than looking at the image as a whole, the team worked with data features describing how the characters were drawn. This is illustrated in the following image:
The ...