The model used in this chapter was trained on the dataset used in Google's AI experiment Quick, Draw!
Quick, Draw! is a game where players are challenged to draw a given object to see whether the computer can recognize it; an extract of the data is shown as follows:
The technique was inspired from the work done on handwritten recognition (Google Translate), where, rather than looking at the image as a whole, the team worked with data features describing how the characters were drawn. This is illustrated in the following image:
The ...