Chapter 4. Using Object Classes

Every day you use objects to perform any number of activities. You may have used Tupperware to store fresh cookies to prevent them from becoming stale, or the trash can to store a fruitcake from your Aunt Sally. Objects are items designed to meet specific needs. You can use them to perform tasks of their own (for example, a VCR playing or recording a movie), or you can employ them as simple storage devices.

Using Macromedia Flash, you can create objects that perform tasks or store something (such as data), in much the same way as real-world objects. As a matter of fact, you'll probably be pleasantly surprised at how familiar Flash objects seem, once you understand basic concepts of how they work. While Flash allows ...

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