Chapter 17. Advanced Techniques
Although the previous chapters demonstrated hundreds of ActionScript techniques, some useful techniques that apply to games haven’t been covered yet. Instead of including these concepts in a particular game, this chapter features these techniques by themselves.
In this chapter, you’ll look at such diverse topics as optimization, loading animations, high score boards, and copy protection. At the end, you’ll get an idea of what other advanced techniques exist.
Performance and Optimization
When using Flash to create games, ...