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Macromedia® Flash™ MX ActionScript for Fun & Games by Gary Rosenzweig

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Chapter 17. Advanced Techniques

Advanced Techniques

Although the previous chapters demonstrated hundreds of ActionScript techniques, some useful techniques that apply to games haven’t been covered yet. Instead of including these concepts in a particular game, this chapter features these techniques by themselves.

In this chapter, you’ll look at such diverse topics as optimization, loading animations, high score boards, and copy protection. At the end, you’ll get an idea of what other advanced techniques exist.

Performance and Optimization

When using Flash to create games, ...

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