October 2004
Beginner
320 pages
5h 51m
English
IN THIS CHAPTER
In the last chapter, we reviewed motion tweening, which involved changing the position, scale, rotation, and opacity (as well as other instance properties) of an asset over time. Shape tweening differs in that we change the physical shape of an asset over time, so that its appearance completely alters.
In this chapter, we will review what you need to do to create a shape tween, as well as its unique settings.
The only kinds of assets that Flash can shape tween are editable objects. That means that they can't be symbols, text, or otherwise grouped. It includes any kind ...