What Comes Next
This chapter focuses on features we can add to our game to make it more lively and to add complexity. As promised, the first topic concerns the mysterious nonplayer character (NPC) that lives in the southeastern corner of Eagle’s Crossing.
The Bazaar NPC
This particular NPC runs a shop unlike any other in our game. Instead of the static list of items every other shop provides, his shop is stocked with random items. It didn’t really seem appropriate to discuss him in previous chapters, given the fact that he gave the player nothing that couldn’t already be attained in another shop. However, I think the whole concept of ...