3Herding Cats: Using Level Design to Tell Stories
In this chapter, you’ll learn about level design, which is the blueprint of each level in a game. A level can be one scene in a game, one room, one area, or one part of the journey through the game. For example, each puzzle in Herding Cats is one level. You can imagine the whole game as a tower of levels: each one is stacked on top of the other, and the players work their way through the stack one level at a time.
Level design tells stories. It shows a player what’s important and can teach the player the fundamental ideas of your game. For example, in Herding Cats you sometimes need to use a cat ...
Get Make Your Own PuzzleScript Games now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.