November 2019
Beginner
184 pages
3h 18m
English

In this chapter, you’ll learn about level design, which is the blueprint of each level in a game. A level can be one scene in a game, one room, one area, or one part of the journey through the game. For example, each puzzle in Herding Cats is one level. You can imagine the whole game as a tower of levels: each one is stacked on top of the other, and the players work their way through the stack one level at a time.
Level design tells stories. It shows a player what’s important and can teach the player the fundamental ideas of your game. For example, in Herding Cats you sometimes need to use a cat ...