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Making Music with Mobile Devices

Book Description

Most of us employ at least one form of mobile device for communication, organization, information, and listening to music. But what about making music? In the past, we've had to wait to make music until we returned to the studio, or we'd carry around a ratty old notebook in which we would jot down our ideas. Now, with the help of a growing number of programmers and manufacturers, we can employ mobile music-making devices to make music remotely. This book shows you how. This book's purpose is not only to give you new ideas for making music while you are waiting in the subway or on a break at work, but also to show you how to incorporate those mobile music sessions back into your home studio sessions. It offers a survey of the available technologies, hardware, and software available for making music on mobile devices, as well as direct instruction and tutorials on how to set up music software on mobile devices and then integrate your music into a stage or studio setup. Additionally, this book covers how to integrate mobile devices into the home recording environment for use with software such as Pro Tools, Ableton Live, and more.

Table of Contents

  1. Copyright
    1. Dedication
  2. Acknowledgments
  3. About the Author
  4. Introduction
  5. 1. The Benefits of Mobile Music
    1. Types of Devices and Applications Covered in This Book
      1. Know Your Existing Technology and Inspiration with Practical Applications
        1. Capturing the Moment with Handheld Recorders
        2. Calendars
        3. Mobile Phone Cameras
    2. What’s Current for Handheld Devices
    3. Moving Forward
  6. 2. Nintendo Game Boy
    1. The Game Boy Family
    2. Music Applications
      1. Downloading Game Boy and Nintendo DS Apps
      2. Freeware Music Applications for the Nintendo DS
        1. repeaterDS
        2. Cells DS
        3. Protein[DS]
        4. NitroTracker
      3. Commercial Applications for the Nintendo DS
        1. Electroplankton by Nintendo
        2. Nanoloop
        3. Korg DS-10
    3. Connecting Your Game Boy to Your DAW
      1. Outputs
      2. Connecting to Your Computer’s Built-In Audio Input
      3. Connecting to Your Audio Interface
    4. Conclusion
  7. 3. Korg DS-10/DS-10 Plus
    1. What Is the Korg DS-10 Plus?
    2. Getting to Know the Korg DS-10
      1. The Synthesizers
      2. The Drum Section
      3. Pattern Sequencer
      4. Song Mode
      5. Mixer Section
      6. FX
      7. Tempo and Swing
    3. Suggestions for Integration
      1. Panning
      2. Using the Multiplayer Mode for Recording
    4. Conclusion
  8. 4. Apple iPhone and iPod Touch
    1. iPhone or iPod Touch: Does It Matter?
      1. Applications
        1. BeatMaker by Intua
        2. I Am T-Pain by Smule, Powered by Antares
        3. BassLine by Finger-Pro
        4. iTM Apps by iTouchMidi
        5. FiRe by Audiofile Engineering
        6. Amidio Collection of Apps by Amidio
      2. Conclusion to iPhone/iPod Touch Applications
    2. iPhone/iPod Touch Pros and Cons
      1. Headphones
      2. Outputs
      3. Airplane Mode and the iPhone
    3. Conclusion
  9. 5. BeatMaker
    1. Getting to Know BeatMaker
      1. The Homepage
      2. The Pads Screen
      3. The Sequencer Screen
      4. The FX Screen
    2. Pattern/Song Creation in BeatMaker
      1. Loading Your Kit
      2. Recording a Pattern
    3. Pattern Arrangement in the Sequencer
    4. Pattern Editing
    5. Recording Audio for Your Pattern/Kit
    6. FX
    7. Conclusion
  10. 6. Handheld Studio Integration Part 1
    1. Connecting Your Handheld to Your Computer (Reprise)
      1. If You’re Using an Audio Interface
      2. Connecting Your Mobile Device Directly to a Computer for Recording
    2. First Recording: Tap Tempo
    3. Tempo Correction
    4. Conclusion
  11. 7. Studio Integration Part 2
    1. MIDI Synchronization
    2. Audio Export
    3. MIDI Export
    4. Conclusion
  12. Upcoming Technology
    1. The iPad
    2. The Akai SynthStation25
    3. Nintendo DSi XL
    4. Conclusion