Book description
This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.
Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.
- Create Kinect applications on Mac OS X, Windows, or Linux
- Track people with pose detection and skeletonization, and use blob tracking to detect objects
- Analyze and manipulate point clouds
- Make models for design and fabrication, using 3D scanning technology
- Use MakerBot, RepRap, or Shapeways to print 3D objects
- Delve into motion tracking for animation and games
- Build a simple robot arm that can imitate your arm movements
- Discover how skilled artists have used Kinect to build fascinating projects
Table of contents
- Making Things See
- Dedication
- Preface
- 1. What Is the Kinect?
-
2. Working with the Depth Image
- Images and Pixels
- Project 1: Installing the SimpleOpenNI Processing Library
- Project 2: Your First Kinect Program
- Project 3: Looking at a Pixel
- Converting to Real-World Distances
- Project 4: A Wireless Tape Measure
- Project 5: Tracking the Nearest Object
- Projects
- Project 6: Invisible Pencil
- Project 7: Minority Report Photos
- Exercises
- 3. Working with Point Clouds
-
4. Working with the Skeleton Data
- A Note About Calibration
- Stages in the Calibration Process
- User Detection
- Accessing Joint Positions
- Skeleton Anatomy Lesson
- Measuring the Distance Between Two Joints
- Transferring Orientation in 3D
- Background Removal, User Pixels, and the Scene Map
- Tracking Without Calibration: Hand Tracking and Center of Mass
- Projects
- Project 10: Exercise Measurement
- Project 11: “Stayin’ Alive” Dance Move Triggers MP3
- Conclusion
-
5. Scanning for Fabrication
- Scan and Print: Rapid Prototyping Objects
- Intro to Modelbuilder
- Intro to MeshLab
- Making a Mesh from the Kinect Data
- Looking at Our First Scan
- Cleaning Up the Mesh
- Looking at Our Corrected Model
- Prepping for Printing
- Reduce Polygons in MeshLab
- Printing Our Model on a MakerBot
- Sending Our Model to Shapeways
- Conclusion: Comparing Prints
-
6. Using the Kinect for Robotics
-
Forward Kinematics
- Calculating the Angles of Limbs
- Getting Started with Arduino: The Brain of Our Robot Arm
- Acquiring the Arduino and the Servos
- Plugging in the Servos
- Downloading the Arduino Development Environment
- Programming the Arduino
- Testing Our Arduino Program: Serial in Processing
- Building Our Robot Arm
- Putting It All Together: Connecting Our Robot Arm to Our Processing Sketch
- Inverse Kinematics
- Conclusion
-
Forward Kinematics
- 7. Conclusion: What’s Next?
- A. Appendix
- Index
- About the Author
- Colophon
- Copyright
Product information
- Title: Making Things See
- Author(s):
- Release date: January 2012
- Publisher(s): Make: Community
- ISBN: 9781449327781
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