Skip to Main Content
Making Things See
book

Making Things See

by Greg Borenstein
January 2012
Beginner to intermediate content levelBeginner to intermediate
440 pages
17h 11m
English
Make: Community
Content preview from Making Things See

Intro to Modelbuilder

Before we start working with data from the Kinect, we need to learn the basics of creating 3D models in Processing. As I mentioned in the introduction to this chapter, we’ll be using Marius Watz’s Modelbuilder library for this purpose. Watz is an artist who creates sculptures and installations using procedural geometry. In other words, he writes programs that create complex 3D shapes. He controls the rules that determine the overall aesthetic of these shapes, and then his algorithms fill in the details.

Figure 5-2 shows some examples of his work that were created while he was artist-in-residence at MakerBot. Each of these individual sculptures is unique. Their geometry was created in Processing. He then printed each of them ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Reinventing the Organization for GenAI and LLMs

Reinventing the Organization for GenAI and LLMs

Ethan Mollick
Make: Volume 79

Make: Volume 79

Mike Senese
Making Things Smart

Making Things Smart

Gordon F. Williams

Publisher Resources

ISBN: 9781449321918Errata