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Making Things See by Greg Borenstein

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Conclusion

Hopefully, this chapter has given you all kinds of ideas for how to integrate the Kinect into hardware projects as the vision system for interactive robots of different stripes. There’s something incredibly satisfying about using the data from the Kinect in a physical interface. After all, the reason the Kinect is so exciting as a sensor is that it lets our programs sense the presence of people as more than just keystrokes and mouse movements. While it’s great to use these motions to build graphical applications that live on a computer screen (and we’ve done quite a lot of that through this book), it feels somehow more complete and appropriate to send this data back out into the world to control a physical object. Our bodies respond ...

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