Writing the Game
You can jump right into Visual Studio and get the project started. Create a new C# Windows Application project called “Dodger”. The default name of the form that has been created for you is Form1. Replace each instance of Form1 with DodgerGame, which is the name of the class that the code in this chapter will represent. You'll want to add references to the three Managed DirectX assemblies you've been using in your projects thus far, and include a using statement for them in your code file. You should set this project up much like you did most of the others. You will have a private Direct3D device variable and should modify your constructor as follows:
public DodgerGame() { this.Size = new Size(800,600); this.Text = "Dodger Game"; ...
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