Rendering to Surfaces

Have you ever been playing a game, such as a racing game, and seen how you can turn on a “rear-view” mirror? Possibly you've played one of the kart racing games where there is a billboard showing the race in the background? These effects are normally achieved by rendering the same scene (most times with a different camera) into a texture. Actually, despite sounding somewhat difficult, this is in reality quite simple to do. You can once again take the example for loading a mesh from a file from Chapter 5, “Rendering with Meshes,” and update it for this example.

We will naturally need to declare a new texture that we will be rendering to, among other things, so add the following declarations:

 private Texture renderTexture ...

Get Managed DirectX® 9 Kick Start: Graphics and Game Programming now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.