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Managing Data and Media in Microsoft Silverlight 4: A mashup of chapters from Packt's bestselling Silverlight books by Todd Snyder, Kevin Dockx, Gill Cleeren, Gastón C. Hillar

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Chapter 11. Working with 3D Characters

Note

Working with 3D CharactersThis chapter is taken from 3D Game Development with Microsoft Silverlight 3 Beginner's Guide (Chapter 4) by Gastón C. Hillar.

In order to create a nice 3D scene for a game, we must be able to work with 3D DCC tools and then be able to load the models in our application. This seems to be an easy task, involving just a few steps. However, it involves many file format conversions that usually generate a lot of incompatibilities. There is always trouble just around the corner when working with 3D meshes.Hence, we must use the right tools and procedures to achieve our desired result.

In this chapter, we will take ...

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