In the previous chapter, we learned how to generate complex shapes and structures using
Pen and a series of fundamental techniques. In this chapter, we will introduce ourselves to the fundamentals of motion, and we will learn how to animate vector graphics using
UserView. A series of more advanced concepts and techniques are also discussed, such as how to simulate physical forces to make our animations behave in a more natural way and how to animate articulated bodies.
The topics that will be covered in this chapter are as follows: