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Mapping and Visualization with SuperCollider by Marinos Koutsomichalis

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Chapter 5. Animation

In the previous chapter, we learned how to generate complex shapes and structures using Pen and a series of fundamental techniques. In this chapter, we will introduce ourselves to the fundamentals of motion, and we will learn how to animate vector graphics using UserView. A series of more advanced concepts and techniques are also discussed, such as how to simulate physical forces to make our animations behave in a more natural way and how to animate articulated bodies.

The topics that will be covered in this chapter are as follows:

  • Fundamentals of motion
  • Animating shapes and sprites
  • Creating trailing effects
  • User interaction and event-driven programming
  • Animating particle systems and fractals
  • Dynamics and kinematics

Fundamentals of ...

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