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Marmalade SDK Mobile Game Development Essentials by Sean Scaplehorn

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Deploying a Marmalade project

We have now managed to create and run our first Marmalade application, but running it on Windows isn't our ultimate goal. The whole reason for the Marmalade SDK is to make it easy for us to develop our application once and then deploy it on a whole range of mobile device platforms.

Of course we might need to alter some of our assets, for example, because we are targeting a wide range of different screen resolutions and want our application to look its best at all times, the code itself should need no modification in order to run successfully.

To illustrate this, we will now take the "Hello World" project and get it running on a number of different mobile device platforms.

Compiling the "Hello World" project for the ARM ...

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