O'Reilly logo

Marmalade SDK Mobile Game Development Essentials by Sean Scaplehorn

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 5. Animating 3D Graphics

We've now seen how to create a 3D model and display it on the screen, but we're currently limited to non-animated models. Sure, we can rotate or scale to our heart's content, but that really doesn't cut it when you want to animate something more complex than a cube, say for example a human figure.

In this chapter we will be looking at the following topics:

  • A quick overview of the concepts involved in 3D animation
  • Exporting animations from a 3D modeling package
  • Loading and rendering an exported 3D animation in a Marmalade project

A quick 3D animation primer

Let's start by looking at the ways in which animation of 3D models can be achieved.

Animating with model matrices

By far the simplest and most obvious way of animating ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required