We've now seen how to create a 3D model and display it on the screen, but we're currently limited to non-animated models. Sure, we can rotate or scale to our heart's content, but that really doesn't cut it when you want to animate something more complex than a cube, say for example a human figure.
In this chapter we will be looking at the following topics:
Let's start by looking at the ways in which animation of 3D models can be achieved.
By far the simplest and most obvious way of animating ...