We're now in a position to start rendering a 3D animation, and as with rendering a static 3D model it's also surprisingly easy to do.
Before we can use Marmalade's animation functionality, we first need to add the IwAnim API to our project. This API builds on top of the IwGraphics API required for rendering static 3D models.
As with all such Marmalade APIs, we add support for IwAnim to a project by listing
iwanim in the
subprojects section of the MKB file. We must then call
been called, and at shutdown time we need to call
The GROUP file format comes to our rescue once again ...