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Marmalade SDK Mobile Game Development Essentials by Sean Scaplehorn

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Configuring your game using ICF file settings

If you cast your mind back to the "Hello World" project in the very first chapter of this book, you will recall that we used the ICF file to display a different welcome message depending on which platform the code was being executed on. Don't worry if you've forgotten how all this works, as we'll be covering it again shortly.

This functionality proves extremely useful when we are trying to target as many different devices as possible, as there are built-in parameters that allow us to apply different settings for a range of things including memory usage, OpenGL ES graphics performance, splash screens, and much more.

Built-in ICF settings

ICF file settings are assigned to a section identifier which is ...

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