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Marmalade SDK Mobile Game Development Essentials by Sean Scaplehorn

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Creating different deployment types

It's now time to take a deeper look at how Marmalade handles the deployment process. If you've been following the sample code, you may be wondering how we are able to make a deployment package that contains all the necessary resource files in order to function. Or, if we're creating multiple resource sets, how do we choose which one to pair with our code when creating the installer package?

We also need a way of including icons and captions that will be used to represent our application when installed on a device.

All of this magic occurs in the MKB file, and the following sections aim to explain exactly what you have to do.

Specifying icons, application names, and other details

The deployments section of the ...

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