Table of Contents
Preface
Part 1: Getting Up to Speed
1
Exploring Adobe Animate
Technical Requirements
Understanding Adobe Animate
A Bit of History
Familiar Uses of Adobe Animate
Choosing Between Document Types
Considering the Flash Platform Runtimes
Branching Out to the Native Web
Opening Up to Custom Platforms
Exploring the New Features of Animate
Flexi Bones
Envelope Deformers
Rig Edit Mode
Warped Shapes and Warped Bitmaps in the Library Panel
Building Animations with Premade Assets
Creating a New Document
Adjusting the User Interface
Assembling an Animation Using the Assets Panel
Using Social Share and Quick Publish
Summary
2
Creating and Animating Shapes
Technical Requirements
Working with Shapes in Animate
Understanding the shape tools ...
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