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Mastering Android Application Development by Antonio Pachón Ruiz

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Summary

In this chapter, you learned how to download an image without any help from third-party libraries in order to understand their usage. An overview of Volley and Picasso leaves us ready to implement any app with perfect handling. We also spent some time with images that are added into our app, such as vector drawables and nine patch images. To finish the chapter, we saw how to manage memory problems in our app, and more importantly, how to prevent them.

In the next chapter, we will create an SQLite database. We will export this database through a content provider and sync the UI data with this content provider through CursorLoader.

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